And what are the achievements of your fragile Imperium? It is a corpse rotting slowly from within while maggots writhe in its belly. It was built with the toil of heroes and giants, and now it is inhabited by frightened weaklings to whom the glories of those times are half-forgotten legends. I have forgotten nothing and my wisdom has expanded far beyond mere mortal frailties.
– Ahzek Ahriman of the Thousand Sons
Chapter Two Overview
Scenario: A rogue psyker is on the loose, hunt him down!
Condition: Manifest a psychic power or kill an enemy psyker.
Terrain: A destroyed city, urban decay.
- Traditional 1v1 Matched Play
- Army points can be any amount (minimum 500). We recommend playing 1,500 points for a good balance between playtime and strategic depth.
- Boss Fight (2v1, 3v1, or 4v1)
- The Boss will bring a 2,000 point army.
- 2v1: Each challenger brings a 1,000 point army.
- 3v1: Each challenger brings a 670 point army.
- 4v1: Each challenger brings a 500 point army.
- Follow the “rule-of-three” when building your army, even if it’s below 1,000 points.
For All Missions
Deployment and Initiative: Use whichever system you and your opponent are comfortable with.
- Suggested deployment system: Place objective markers, then roll-off to pick deployment area. Whoever picks first deploys one unit first, then take turns deploying. First player to finish deploying gets +1 to initiative, loser can seize on 6.
Battle Duration: 4 rounds (feel free to agree with your opponent before the game to play a longer or shorter game if you wish).
General Victory Conditions:
- Slay the Warlord: If the enemy Warlord has been slain during the battle, you score 1 victory point.
- First Strike: You score 1 victory point if any units from your opponent’s army were destroyed during the first battle round.
- Linebreaker: If, at the end of the battle, you have at least one model within the enemy’s deployment zone, you score 1 victory point.
Securing Objectives: Have more models than your opponent within 3” of an objective. Measured from base edge to objective marker edge, ignoring height.
Terrain: Terrain gives cover if all models in a unit are fully inside it. For Ruins, first floor windows, doors, and cracks are considered covered-up for LOS. Infantry can pass through ruin walls.
Unacceptable Casualties: If you table your opponent you automatically win.
Objective Markers: Use numbered objective markers. The players place five objective markers as follows: the first objective marker is placed in the centre of the battlefield. Next, four imaginary lines are drawn between the centre of the battlefield and each corner of the battlefield: another objective marker is placed halfway along each of these lines, until there are five objective markers on the battlefield in total.
Clairvoyance: At the start of each battle round, the player who had the first turn rolls a D6 (this cannot be re-rolled for any reason). On a 6, all objective markers are active for that battle round. On any other result, the objective marker which corresponds to the number rolled is active for that battle round. At the end of the battle round, each player scores a number of victory points equal to the number of objective markers they control. Each objective marker is worth 1 victory point; active objective markers are worth 2 victory points instead.
Boss Rush Mission
Objective Markers: Four imaginary lines are drawn between the centre of the battlefield and each corner of the battlefield: an objective marker is placed halfway along each of these lines.
Deployment: Boss fights will always use the Dawn of War deployment zone. Players take turn deploying their entire army, starting with the Boss, followed by the player to his left and so on.
Puny insects: All players who are not the Boss take a single turn simultaneously. The Boss always goes last.
The enemy of my enemy: Treat the Boss Fights as a Free-for-all where players are ganging up on the Boss. Additionally:
- Abilities, auras, and spells that buff friendly units can only be used on your own army.
- Command Point pools are counted separately for each player.
- Penalties for successive castings of the Smite spell are counted separately for each player.
For the horde: At the end of each battle round, the side that has destroyed the most number of units scores one victory point. In the event of a tie, no side is awarded any victory points.
Yield no ground: Starting from the second battle round, at the beginning of your side’s turn, score one victory point for each objective marker your side controls.
Boss Fight: Noodle (9 Mar, 1pm)
Boss Condition: GET IN HERE LADDIES
Make at least 2 advance moves through the course of the battle.
Special Rule: Warp Field
Units within 3” of a Psyker have a 6+ Feel No Pain.
Boss Fight: Dzaki (6 Mar, 7pm / 13 Mar, 7pm / 17 Mar, 1pm)
Boss Condition: Test the Fates
Successfully manifest and/or deny 9 Psychic Powers as a whole team.
Special Rule: The Warp Inherent
Add 1 to the rolls for Psychic attempts and to Deny the Witch rolls.
You can earn a maximum of 11 Campaign Points per chapter.
- 1 Campaign Point for playing the match
- 1 Campaign Point for fulfilling the weekly condition
- 1 Campaign Point for playing on the chapter’s terrain or playing the chapter’s mission
- 1 Campaign Point for winning
- 2 Campaign Points to all players for issuing a challenge and for playing the match.
- 2 Campaign Points to all players for defeating the Boss, or getting a draw.
- 1 Campaign Point to all players for adhering to the Boss Condition.
- Bosses automatically earn the full 5 Campaign Points, regardless of winning/losing.
- 2 Campaign Points if you play both formats in a chapter (instead of two boss fights or two 1v1 games).