I iz more cunnin’ than a grot an’ more killy than a dread, da boyz dat follow me can’t be beat. On Pissenah we jumped da marine-boyz an’ our bosspoles was covered in da helmets we took from da dead ‘uns. We burned dere port an’ killed dere bosses an’ left nothin’ but ruins behind. I’m Warlord Ghazghkull Mag Uruk Thraka an’ I speak wiv da word of da gods. We iz gonna stomp da ‘ooniverse flat an’ kill anyfing that fights back. We iz gonna do this coz’ we’re Orks an’ we was made ta fight an’ win!
– Graffiti on Warlord Battle Titan wreckage, found by Dark Angels at Westerisle, Piscina IV
Chapter Three Overview
Scenario: Armies led by ambitious warlords clash on an open field.
Condition: Have your warlord on an objective at the end of a battle round.
Terrain: Hilly plains with ancient ruins.
- Traditional 1v1 Matched Play
- Army points can be any amount (minimum 500). We recommend playing 1,500 points for a good balance between playtime and strategic depth.
- Boss Fight (2v1, 3v1, or 4v1)
- The Boss will bring a 2,000 point army.
- 2v1: Each challenger brings a 1,000 point army.
- 3v1: Each challenger brings a 670 point army.
- 4v1: Each challenger brings a 500 point army.
- Follow the “rule-of-three” when building your army, even if it’s below 1,000 points.
For All Missions
Deployment and Initiative: Use whichever system you and your opponent are comfortable with.
- Suggested deployment system: Place objective markers, then roll-off to pick deployment area. Whoever picks first deploys one unit first, then take turns deploying. First player to finish deploying gets +1 to initiative, loser can seize on 6.
Battle Duration: 4 rounds (feel free to agree with your opponent before the game to play a longer or shorter game if you wish).
General Victory Conditions:
- Slay the Warlord: If the enemy Warlord has been slain during the battle, you score 1 victory point.
- First Strike: You score 1 victory point if any units from your opponent’s army were destroyed during the first battle round.
- Linebreaker: If, at the end of the battle, you have at least one model within the enemy’s deployment zone, you score 1 victory point.
Securing Objectives: Have more models than your opponent within 3” of an objective. Measured from base edge to objective marker edge, ignoring height.
Terrain: Terrain gives cover if all models in a unit are fully inside it. For Ruins, first floor windows, doors, and cracks are considered covered-up for LOS. Infantry can pass through ruin walls.
Unacceptable Casualties: If you table your opponent you automatically win.
Objective Markers: Players place one objective in the center of the battlefield. Then, players place one objective marker in their deployment zone. Neither of these objective markers can be set up within 8″ of any battlefield edge or within 12″ of any other objective marker.
Chaaaaarggeee: Starting from the second battle round, each player scores a number of victory points for each objective marker they control at the start of their turn. A player scores 1 victory point if they control the objective marker in their own deployment zone, 2 victory points if they control the objective marker in the centre of the battlefield, and 3 victory points if they control the objective marker in their opponent’s deployment zone.
Boss Rush Mission
Objective Markers: Four imaginary lines are drawn between the centre of the battlefield and each corner of the battlefield: an objective marker is placed halfway along each of these lines.
Deployment: Boss fights will always use the Dawn of War deployment zone. Players take turn deploying their entire army, starting with the Boss, followed by the player to his left and so on.
Puny insects: All players who are not the Boss take a single turn simultaneously. The Boss always goes last.
The enemy of my enemy: Treat the Boss Fights as a Free-for-all where players are ganging up on the Boss. Additionally:
- Abilities, auras, and spells that buff friendly units can only be used on your own army.
- Command Point pools are counted separately for each player.
- Penalties for successive castings of the Smite spell are counted separately for each player.
For the horde: At the end of each battle round, the side that has destroyed the most number of units scores one victory point. In the event of a tie, no side is awarded any victory points.
Yield no ground: Starting from the second battle round, at the beginning of your side’s turn, score one victory point for each objective marker your side controls.
Boss Fight: Gabriel (20 Mar, 7pm / 23 Mar, 1pm)
Boss Condition: Our Finest Hour
Bring a named character or at least 2 relics in your army.
Special Rule: Four Horsemen of the Apocalypse
On top of the normal victory conditions in a boss rush mission, if the players destroy all of the following units controlled by the boss, they immediately win:
- Cerastus Knight Lancer
- Shield Captain on Dawneagle Jetbike with Auric Aquilis
- Operative Requisitioned Assassin
- Company Commander with Kurov’s Aquila
Boss Fight: James (27 Mar, 7pm / 30 Mar, 1pm)
Boss Condition: Bloodcrazed Pitchforks
Have a unit successfully charge a Knight with the Titanic keyword.
Special Rule: Titanic Tremors
Whenever a unit moves in the movement phase, roll a D6. On a roll of 1, the unit suffers D3 mortal wounds.
You can earn a maximum of 11 Campaign Points per chapter.
- 1 Campaign Point for playing the match
- 1 Campaign Point for fulfilling the weekly condition
- 1 Campaign Point for playing on the chapter’s terrain or playing the chapter’s mission
- 1 Campaign Point for winning
- 2 Campaign Points to all players for issuing a challenge and for playing the match.
- 2 Campaign Points to all players for defeating the Boss, or getting a draw.
- 1 Campaign Point to all players for adhering to the Boss Condition.
- Bosses automatically earn the full 5 Campaign Points, regardless of winning/losing.
- 2 Campaign Points if you play both formats in a chapter (instead of two boss fights or two 1v1 games).